gsGridIterator() | gsGridIterator< Z, mode, d, true > | inline |
gsGridIterator(point const &a, point const &b, bool open=true) | gsGridIterator< Z, mode, d, true > | inline |
gsGridIterator(point const &b, bool open=true) | gsGridIterator< Z, mode, d, true > | inlineexplicit |
gsGridIterator(gsMatrix< Z, d, 2 > const &ab, bool open=true) | gsGridIterator< Z, mode, d, true > | inlineexplicit |
isBoundary() const | gsGridIterator< Z, mode, d, true > | inline |
isCeil(int i) const | gsGridIterator< Z, mode, d, true > | inline |
isFloor(int i) const | gsGridIterator< Z, mode, d, true > | inline |
lower() const | gsGridIterator< Z, mode, d, true > | inline |
m_cur | gsGridIterator< Z, mode, d, true > | private |
m_upp | gsGridIterator< Z, mode, d, true > | private |
m_valid | gsGridIterator< Z, mode, d, true > | private |
numPoints() const | gsGridIterator< Z, mode, d, true > | inline |
numPointsCwise() const | gsGridIterator< Z, mode, d, true > | inline |
reset(point const &a, point const &b, bool open=true) | gsGridIterator< Z, mode, d, true > | inline |
reset() | gsGridIterator< Z, mode, d, true > | inline |
strides() const | gsGridIterator< Z, mode, d, true > | inline |
upper() const | gsGridIterator< Z, mode, d, true > | inline |